Sonic Revert is one of the best 3D Sonic games out there, and it’s not even made by SEGA or Sonic Team. Sonic Revert is a 3D Sonic fan game made by Taldius that has Sonic designed to move more like a car would than how a normal human would run. This way of movement, along with the four levels currently playable at the time of writing this and the online play, make for a really fun 3D Sonic experience.
The first thing you’ll notice about Sonic Revert when playing it for the first time is the odd way Sonic tends to move throughout levels. Sonic doesn’t feel like he is running, but more like a rolling ball that gradually picks up momentum and something that takes time to reach a full halt. After a while of controlling Sonic like this, you tend to get into a sort of rhythm and it actually makes Sonic feel like he carries weight and momentum, despite not seeming this way at first glance. It makes the game feel fluid and fun to play, as you find new ways to gather momentum faster to get through levels quicker than before.
I’ve played all 4 levels way too much. All make use of the game’s momentum-centered platforming mechanics, and the fourth level even introduces a new portal gimmick. Throughout these levels, you have the usual Sonic stuff like loops and springs, but a recurring theme throughout all of these levels is the fact that you will usually never be running right side up. Most of the time you’ll find yourself running up platforms, along the sides of them, or even just completely upside down. This can make the game feel very disorienting at first, but after a while, you’ll get into a nice rhythm where you can anticipate Sonic’s angle on any given platform. I love this kind of mechanic because it forces you to keep going fast so you can traverse the stages. Because you need to run along the sides of and up platforms often, you simply cannot go through the stage slowly. You constantly have to be going as fast as you can. Especially when playing with other people.
Maybe the best feature of this game is online play. It’s perfect for a Discord group, adding a ton of replayability when you can race against other people. This doesn’t especially change much about the game except that it makes it a bajillion times more fun, but also note that there currently isn’t a private lobby option, which in my opinion kinda blows.
Sonic Revert is an amazing game with massive potential, and I urge you to go and support it here, especially if you want to see Sonic thrive in 3D as I do. Now, you’re probably asking yourself “Why is this on a retro gaming blog?” To that, I will tell you the graphics look like Sonic R (another Sonic racing game that is official) and so that means I get to write about it. I love loopholes.
Gameplay ★★★★☆
Story ★☆☆☆☆
Visuals ★★★☆☆
Soundtrack ★★★★☆
1 thought on “Sonic Revert, 3D Sonic at it’s Best”
I’ve heard of Sonic Revert a couple of times before, but never really pushed myself to give it a try until right after reading your review on it.
As I played it, it does feel fluid in ways, such as the momentum from running and jump dashing. But I was definitely was caught off guard by how you slightly tilt left or right when in “run mode,” and you have to find other means to turn around a tight corner without losing your momentum, like redirecting yourself with a homing attack.
I also like how the homing attack works in this game, and how it allows you to dash in any direction you want in 360 degrees, even up in the air or upside down. Not only is this a good means of gaining speed quickly and attacking enemies, it can also help with recovering yourself away from otherwise unavoidable obstacles, like large bodies of water.
I may need to spend more time with the game to get a feel of it, but I’m glad I finally gave it a try after putting it off and forgetting it for so long.
(also, I’m not sure if this is constructive criticism or not, but your face kinda stanky, please give it a wash, thank you).